AI Models
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November 4, 2026
We asked Tencent HY AI Studio's Hy4 New to build an SVG glass crane, a Three.js procedural globe, and a floating-island wizard game. This hands-on report includes all three saved HTML files, correction turns, official Hy4 specs, and clear limits on what was tested.
AI Models
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November 3, 2026
A short creative-coding run with the Crouton Alpha label in OpenRouter: a glass-crane SVG, a procedural Three.js globe, and a wizard-island game, with original HTML and clearly scoped observations.
AI Models
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October 22, 2026
We test Recursive Flint on both LogicMark 1.0.0 suites in Tool-assisted and Quick modes, documenting objective scores, protocol failures, timing and API usage.
AI Models
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October 22, 2026
A sourced examination of AI token efficiency, reasoning summaries, cost per successful task and the security risks of losing monitorability.
AI Models
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October 21, 2026
MiniMax M3.1 Flash tested through free OpenCode: original crane, globe, wizard-game and task-board HTML, browser screenshots, timings, downloadable evidence, 16 passing board checks and a reproduced game physics failure.
AI Models
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October 15, 2026
Step 5 Preview through free OpenCode: embedded crane, globe and task-board HTML, both failed game attempts, exact prompts, download files and reproducible checks. The task board passes 15 of 16 DOM cases; real-browser visuals remain unverified.